Material Base
	string m_Name = "pfx_char_ball_spin_amy"
	PPtr<Shader> m_Shader
		int m_FileID = 8
		SInt64 m_PathID = 3793479036794514382 (HardLight/Particle/HL_Particle_AnimMesh_BallSpin)
	vector m_ValidKeywords
		Array Array
		int size = 2
			[0]
			string data = "_FRESNELENABLE"
			[1]
			string data = "_SURFACE_TYPE_TRANSPARENT"
	vector m_InvalidKeywords
		Array Array
		int size = 0
	unsigned int m_LightmapFlags = 4
	bool m_EnableInstancingVariants = False
	bool m_DoubleSidedGI = False
	int m_CustomRenderQueue = 3000
	map stringTagMap
		Array Array
		int size = 1
			[0]
			pair data
				string first = "RenderType"
				string second = "Transparent"
	vector disabledShaderPasses
		Array Array
		int size = 2
			[0]
			string data = "SHADOWCASTER"
			[1]
			string data = "DepthOnly"
	UnityPropertySheet m_SavedProperties
		map m_TexEnvs
			Array Array
			int size = 5
				[0]
				pair data
					string first = "_Main_Texture"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 5
							SInt64 m_PathID = -6916721078950266176 (pfx_noise_packed)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[1]
				pair data
					string first = "_gradientMap"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 9
							SInt64 m_PathID = 8646391568671674824 (pfx_dream_colour_ramp)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[2]
				pair data
					string first = "unity_Lightmaps"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[3]
				pair data
					string first = "unity_LightmapsInd"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[4]
				pair data
					string first = "unity_ShadowMasks"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
		map m_Ints
			Array Array
			int size = 0
		map m_Floats
			Array Array
			int size = 24
				[0]
				pair data
					string first = "_AlphaClip"
					float second = 0
				[1]
				pair data
					string first = "_AlphaToMask"
					float second = 0
				[2]
				pair data
					string first = "_Blend"
					float second = 1
				[3]
				pair data
					string first = "_CastShadows"
					float second = 0
				[4]
				pair data
					string first = "_Color_Offset"
					float second = -0.1
				[5]
				pair data
					string first = "_Cull"
					float second = 2
				[6]
				pair data
					string first = "_DepthFade_Distance"
					float second = 1
				[7]
				pair data
					string first = "_DepthFade_Strenght"
					float second = 1
				[8]
				pair data
					string first = "_DstBlend"
					float second = 10
				[9]
				pair data
					string first = "_FRESNELENABLE"
					float second = 1
				[10]
				pair data
					string first = "_Fresnel_Max"
					float second = 1
				[11]
				pair data
					string first = "_Fresnel_Min"
					float second = 0.1
				[12]
				pair data
					string first = "_GRADIENTMAPENABLE"
					float second = 0
				[13]
				pair data
					string first = "_QueueControl"
					float second = 0
				[14]
				pair data
					string first = "_QueueOffset"
					float second = 0
				[15]
				pair data
					string first = "_SideMask_Max"
					float second = 0.2
				[16]
				pair data
					string first = "_SideMask_Min"
					float second = 0.1
				[17]
				pair data
					string first = "_Softness"
					float second = 0.2
				[18]
				pair data
					string first = "_SrcBlend"
					float second = 1
				[19]
				pair data
					string first = "_Surface"
					float second = 1
				[20]
				pair data
					string first = "_USE_UV_MASK"
					float second = 0
				[21]
				pair data
					string first = "_ZTest"
					float second = 4
				[22]
				pair data
					string first = "_ZWrite"
					float second = 0
				[23]
				pair data
					string first = "_ZWriteControl"
					float second = 2
		map m_Colors
			Array Array
			int size = 5
				[0]
				pair data
					string first = "_Channel_Picker"
					ColorRGBA second
						float r = 0.5
						float g = 1.5
						float b = 0
						float a = 0
				[1]
				pair data
					string first = "_Primary_Color"
					ColorRGBA second
						float r = 1
						float g = 1
						float b = 1
						float a = 0
				[2]
				pair data
					string first = "_Secondary_Color"
					ColorRGBA second
						float r = 1
						float g = 0.1176471
						float b = 0.9110453
						float a = 0
				[3]
				pair data
					string first = "_Texture_Offset"
					ColorRGBA second
						float r = 0
						float g = 0
						float b = 0
						float a = 0
				[4]
				pair data
					string first = "_Tiling_and_PannerSpeed"
					ColorRGBA second
						float r = 1
						float g = 1.5
						float b = 5
						float a = 0
	vector m_BuildTextureStacks
		Array Array
		int size = 0
